The expansion symbol of Arabian Nights is a scimitar. ![]() ![]() The set is composed entirely of new cards. Jim Lin, Chris Page, Dave Pettey, Skaff EliasĪrabian Nights was the first Magic: The Gathering expansion set, published in 1993. Lands with abilities, djinns and efreets, metagame effects, coin-flip effects This was first seen with Ice Age into Alliances, and evolved into a form that would last for many years in 1996–1997 with Mirage, Visions, and Weatherlight.ĩ2 cards (78 unique: 27 commons and 51 uncommons) Multiple expansions would all take place in the same setting, and progress a storyline. In 1995, Magic would adopt a new paradigm: "blocks" of expansion sets. It was not until Fallen Empires and Homelands that Wizards of the Coast was able to print enough cards to meet demand additionally, Wizards of the Coast published Chronicles, a reprint set that helped fix many of the scarcity issues with the earliest sets. Cards from them became rare, hard to find, and expensive. With Magic 's runaway success, many of the printings of these early sets were too small to satisfy the rapidly growing fanbase. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting these new cards could be played on their own, or mixed in with decks created from cards in the base sets. ![]() The collectible card game Magic: The Gathering published seven expansion sets from 1993–1995, and one compilation set. Magic: The Gathering expansion sets released in 1993–1995
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